A random selection of stuff I do at home
Testing new and faster ways to create ornamental details. All modelling is done in Zbrush. The column ornaments only take a few minutes to set up with Array mesh and you can then swap out the base ornament easily to have another one.
Another Zbrush Model test and a subject to test tools while developing Mari Extension Pack 3.0.
Texturing then done in Mari and rendering in Marmoset Toolbag
A test to explore an 'all within Zbrush' precise modelling workflow using ZModeller Brush. It's based on this nightvision scope
Fair enough - not recent at all.
A pretty old Lowpoly exercise for CryEngine 1 (lost the highres screenshots). This is before PBR but the detail still works well