The hobbit: the battle of five armies

Role: Senior Environment Artist, WETA Digital

quick facts

Own Work








Texture Lead Ravenhill:

- Texturing & Lookdev setup of all Ravenhill Architecture elements

- Lookdev of Ravenhill Cliff surroundings

- Ravenhill Snow shader development

- Painting majority of architectural assets

- MARI Template creation to hand of texture tasks to other artist for mask creation support

- Shader Template Creation & administering mask & shotfix work from other artists to assets

- RnD frozen Lake (investigation of requirements of using steep parallax shaders to simulate   depth)


Texture & Lookdev Erebor Interior

- Setup of base shaders, base tileables using triplanar projections and noise procedurals


Lookdev & development of Dol Goldur Terrain shaders

Work samples