Breakdown below
AVAILABLE: APRIL 2022
Full Texturing and Lookdev of a full CG Set mimicking existing on-set
and extending. Texturing & Lookdev for Ground, Rocks, Moss,
static water with seaweed
Full Texturing and Lookdevelopment of a CG Set Extension.
Front Rails, platform and front Pipes at the tail end of the shot were onset.
Texture Painting for 1 of 3 sections of Crane.
Part of a 3 man team painting the Crane (one person per section of crane). Work was done within a shader template defined by Lead artist, though I did additional lookdevelopment work for destroyed/burned look of crane later on as well as BG buildings
Full CG Body Replacement on Russel Crowe with CG Armor.
All Texture Painting on suit of armor. Initial Lookdev pass by Shader TD
then finalized by me.
Full CG Foreground set Texturing & Lookdev, with partial projections
Projection of MattePaint Elements onto exploding terrain and additional
work on top
All Texture Painting and Lookdevelopment on full CG environment 'Black Zero Bridge'
On set was limited to centre of bridge.
Texturing & Lookdev on full CG Ground/Terrain
Texturing & Lookdev on Full CG Cottage.
Full CG Set.
Texturing & Lookdev of Ground, rocks, roots (minus small mushrooms)
Full Texturing & Lookdevelopment of a CG set.
On set were parts of the floor only.
Texturing was done largely procedural.
Full Texturing & Lookdevelopment of a CG Set.
No onset was used in the shot.
Texturing was done largely procedural.
Full texture painting & Lookdev of all visible Architecture elements.
Lookdevelopment only of surrounding cliffs (shader, tiles), then handed off
to other artists for mask painting.
In charge of lookdevelopment & texturing for all architecture elements.
Texture painting for majority of assets, though additional mask
support for individual elements (snow mask cleanups etc.) was given
by another artist.
In charge of lookdevelopment & texturing for all visible architecture elements.
Additional mask support for big fortress (snow mask cleanups, masking of damaged bricks) was given by another artist.
All Background Rock/Brick Architecture Texturing & Lookdevelopment
Turntables & production renders can be found on the dedicated Page
Texturing, Lookdev & Scultping of Horns, Beaks, interior Mouth etc.
'Base Horns' were then integrated with Body by other artist.
Some work in progress renders can be seen on my dedicated page.
Turntables & production renders can be found on the dedicated Page
In charge of all environment material lookdevelopement (snow, ice, blue ice).
Handoffs of Shader templates to other artists.
Own Texture Painting & scultping on snow & ice banks in FG and left side of environment.
Turntables & production renders can be found on the dedicated page
Texturing & Lookdev of all Background trees & all foliage.
Part of 2 man team painting hero tree (painted lower part near ground)