Role: Senior Texture Artist, WETA DIgital
Own Work | Texturing & Lookdev of Radagast Hedgehogs |
Texturing & Lookdev of Beorn's House Exterior |
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Texturing & Lookdev of Beorn's House Interior Set Extensions |
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Texturing & Lookdev of Beorn's House Terrain Exterior |
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Prologue Terrain initial pass (Tile Creation, basic Shader development) |
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Texturing & Lookdev Dwalin Digidouble Weapons |
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Texturing & Lookdev Gollums Cave, Rivendell : Various smaller props |
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Dale Prologue city texture support work (mask painting) |
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Dale Smaug Attack: Part of Team of 4 Texture Painters painting Smaug v1.0 (replaced for other movies) |
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End Battle, Warg Forest: Additional Ground Texturing on shot by shot basis |